Gamification in Higher Education at the University of Portsmouth London Campus
Strand 1
Time: 2:00pm to 2:20pm
Presenter: Don Samuel
Abstract:
This session will showcase the application of gamification in the curriculum of selected post-graduate courses at the University of Portsmouth London Campus. The author designed ten (10) original games to help students integrate knowledge and achieve the module learning outcomes. Eight (8) of these games were used in post graduate courses, namely, MSc Construction Project Management, MSc International Business and Management and MSc Information Systems. Additionally, the author introduced a video game in the classroom, Construction Simulator. The video game assisted students of the MSc Construction Project Management to achieve the learning outcomes in the module, Construction Management and Safety. The justification for using gamification in the higher education environment is based on two key principles of constructivist pedagogy, particularly learning is active and knowledge is socially constructed (Biggs, Tang, & Kennedy, 2022). Additionally, Marinensi et al (2024) reviewed literature on gamification in the flipped classroom. This session will demonstrate Marinensi’s recommendations in actual practice.